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Game Development with Unity for .NET Developers
Game Development with Unity for .NET Developers

Game Development with Unity for .NET Developers: The ultimate guide to creating games with Unity and Microsoft Game Stack

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Profile Icon Jiadong Chen
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$12.99 per month
Full star icon Full star icon Full star icon Full star icon Half star icon 4.9 (9 Ratings)
Paperback May 2022 584 pages 1st Edition
eBook
$43.99
Paperback
$54.99
Subscription
Free Trial
Renews at $12.99p/m
Arrow left icon
Profile Icon Jiadong Chen
Arrow right icon
$12.99 per month
Full star icon Full star icon Full star icon Full star icon Half star icon 4.9 (9 Ratings)
Paperback May 2022 584 pages 1st Edition
eBook
$43.99
Paperback
$54.99
Subscription
Free Trial
Renews at $12.99p/m
eBook
$43.99
Paperback
$54.99
Subscription
Free Trial
Renews at $12.99p/m

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Key benefits

  • Discover solutions to common problems faced by .NET developers while creating games in Unity
  • Explore tips, tricks, best practices, and advanced Unity coding techniques for creating impressive games
  • Understand how to program with C# code using Unity's built-in modules and add engaging effects

Description

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.

Who is this book for?

The book is for developers with intermediate .NET and C# programming experience who are interested in learning game development with Unity. Basic experience in C# programming is assumed.

What you will learn

  • Get to grips with using the Unity Editor
  • Use C# scripts to work with Unity s built-in modules such as UI, animation, physics, video, and audio
  • Create a custom render pipeline in Unity Engine with the latest Scriptable Render Pipeline
  • Write high-performance multithreaded code with the latest DOTS in Unity
  • Discover the Azure PlayFab Client library for C# in Unity
  • Understand how the asset management and serialization system within Unity really works
  • Explore some of the most commonly used profiler tools in Unity development

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : May 27, 2022
Length: 584 pages
Edition : 1st
Language : English
ISBN-13 : 9781801078078
Vendor :
Microsoft
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Tools :

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Product Details

Publication date : May 27, 2022
Length: 584 pages
Edition : 1st
Language : English
ISBN-13 : 9781801078078
Vendor :
Microsoft
Languages :
Tools :

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Frequently bought together


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Customer reviews

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Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.9
(9 Ratings)
5 star 88.9%
4 star 11.1%
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Sami Jun 27, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
You can't just waltz into game development if you have an enterprise .NET background. Trust me, I've tried. Both the tooling and the use of C# differs from what you're used to. Use this book as your guide and see .NET from a whole different perspective!If you're a newbie, the book offers step-by-step guides and walkthroughs.
Amazon Verified review Amazon
Christopher West Jun 10, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book was an excellent read! As a .net developer for the last 20 years who is working on breaking into the Game Development sector of the industry, this book was chock full of knowledge that allowed me to pick up on the new Unity concepts while utilizing my .net expertise.In the first few chapters, the book covers what Unity is and why you want to use it, how scripting works in unity, and the lifecycle of the Unity script processing pipeline. In the next part of the book, there are several chapters covering UI, animations, Physics, and audio/video concepts, as well as touching on a few performance tips. In the third part of the book more advanced topics are covered. Topics include game math, render pipelines, shaders, renderers, Unity's DOTS system, and serialization and assets management. The final chapter deals with utilizing Microsoft's cloud offerings via Azure for game development and assets management in Unity.I found this book well written and useful and I recommend it to any .net engineer looking to learn Unity!
Amazon Verified review Amazon
Jolene Osborn Jun 12, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I really enjoyed the author's approach in writing this book and especially the inclusion of Azure cloud services.The book felt well ordered and precise in the sections as you start from the beginning. When things are set up so well I can't argue with calling it an ultimate guide and I hope the author continues his approach in future publications.At not time did I feel lost and the amount that is covered can really help you get from point A to point B if you're genuinely trying to learn about Unity game development!
Amazon Verified review Amazon
Niranjan Singh Jun 19, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book has covered most topics with detailed information and easy examples. The description of the patterns, graphic mathematics, UI Performance, and unity usage process make learning the concepts easy.This book is good for learning about Unity programming using C# and preparing you to create games.
Amazon Verified review Amazon
Jeffrey Chilberto Jun 08, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
What a gem!I've been an indie dev for the past 6 years or so and pieced together my understanding from blogs and online docs. This book has gone a long way to help me make sense of Unity and how all the pieces fit.This book would be great for new Unity devs as well as those wanting to expand their knowledge. I suggest you have some understanding of C# before you begin. Though the script examples are not complex, it is not a C# primer.If I had this resource earlier, it could have saved me many frustrating hours. The great thing is with the new things I have learned, I am inspired to try out some new things!I have learned a lot from Jiadong's book and look forward to future publications. Thanks!
Amazon Verified review Amazon
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