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Game Development with Blender and Godot
Game Development with Blender and Godot

Game Development with Blender and Godot: Leverage the combined power of Blender and Godot for building a point-and-click adventure game

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Key benefits

  • Learn how to create, rig, and animate 3D low-poly models in Blender
  • Discover the 3D workflow of Godot Engine and understand how to enhance your models
  • Use modeling and game design skills to create a dynamic point-and-click game

Description

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.

Who is this book for?

This book is for game developers who are looking to make the transition from 2D to 3D games. Readers should have a basic understanding of Godot, being able to navigate the UI, understand the inspector panel, create scenes, add scripts to game objects, and more. Previous experience with Blender is helpful but not required.

What you will learn

  • Discover what low-poly modeling is and why it matters
  • Understand how to use materials, shaders, and textures in your models
  • Explore how to render and animate a scene in Blender
  • Focus on how to export Blender assets and import them into Godot
  • Use 3D low-poly models in Godot to create fun games
  • Design a dynamic and easy-to-navigate game world
  • Explore how to interact with the game via interfaces
  • Understand how to export your game for Windows
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Publication date, Length, Edition, Language, ISBN-13
Publication date : Sep 30, 2022
Length: 330 pages
Edition : 1st
Language : English
ISBN-13 : 9781801816021
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Estimated delivery fee Deliver to United States

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Product Details

Publication date : Sep 30, 2022
Length: 330 pages
Edition : 1st
Language : English
ISBN-13 : 9781801816021
Languages :
Tools :

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Frequently bought together


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Game Development with Blender and Godot
$59.99
Taking Blender to the Next Level
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Mathematics for Game Programming and Computer Graphics
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Total $ 194.97 Stars icon
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Full star icon Full star icon Full star icon Full star icon Half star icon 4.9
(8 Ratings)
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William Shaw Jan 10, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I'd say this book is a must for people who are trying to get into game development and want to use Blender to create their game assets. Blender may be the easiest to get into but it is still a very complicated system, which thankfully, this book tackles one at a time with examples the reader can follow so they aren't lost. I even learned some interesting things I didn't know about Blender until I've read this book. Definitely a go-to to those trying to navigate the intricate nature of game development and model creation.
Amazon Verified review Amazon
IanS Oct 24, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This is a great book for people who are interested in learning Godot and want to start creating low poly 3d games. The pages of the book are nicely organized with screenshots and code blocks that make it very easy to separate the important elements. The book is kind of split into two halves, one being the Blender half and the other being the Godot half.The Blender half of the book will walk you through Blender basics and then have you create a low poly model, UV unwrap, texturing, creating procedurally generated materials and baking them to a texture, rigging, animation, and exporting. All of these things are essential to create game ready models.Once you get to the Godot side, you don’t really use the Blender knowledge anymore as the assets are provided to you through a github link at the beginning of the book. You will use premade assets to create a small adventure game. You will start with Godot basics and then get to some level design, working with materials and transparencies, lighting, post process effects, user interfaces, camera, character controller, animations, and sound.Although you don’t really use the Blender knowledge in the second half of the book, I think the knowledge is a worthy inclusion for beginners to make their own game after they finish the project in the book. Although you are using the included assets, there is nothing stopping you from creating your own with the information that is in the book.Some things to note, everything used in this book is free and open source software. This is great as it means there’s no additional cost to you to get started. The book suggests that you need Windows to follow along, but I didn’t really see any reason why you can’t follow along with Mac or Linux. The process should be the same across all platforms (other than the Configuring Windows export settings portion in the conclusion at the end).All in all, it is a very solid book. I was impressed with a lot of the things they run you through that most tutorials would skip over. Things like baking procedural materials to a texture map and setting up post processing effects are wonderful things to know for your game dev journey.
Amazon Verified review Amazon
Michael H May Nov 03, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
If you are a 2D game developer looking to move into 3D game development, this book is a great resource. It provides detailed instructions on how to use Blender to design models and create shaders and lighting effects for realistic assets. The section on animation was particularly helpful in creating my first animations. I already had experience with Godot, so the second half of the book was not as important to me, but it would be very useful for someone just starting out with Godot development. The second half also demonstrates how easy it is to import Blender assets into Godot. Overall, this is a well-written book with clear illustrations and real-world projects that will get you started in no time!
Amazon Verified review Amazon
Zakk Oct 19, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book is suitable for beginning and advanced users to learn how to use all blender tools efficiently. Easy-to-read step-by-step guides to create and design 3D Assets, levels, character controllers, user interface, sound, and animation. By the time you finish this book, you should be familiar with blender and able to create a small adventure game.
Amazon Verified review Amazon
Asaad Al-Barwani Oct 23, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
A comprehensive book for Blender and Godot designed for beginners but useful for all. It builds a strong foundation in Blender and Godot and shows how to build a workflow between the two programs.Most aspects of creating and producing a 3D game within Godot are covered, although explanations on Vector math and the Vector3 function are lacking due to its sparse use (these would be more important in other game genres, so it's understandable).The book also provides great resources in each chapter to learn more, as well as assets for those who are less experienced in art, music, or the likes. Overall, a great book that covers most of what you'll need to get started on your own games!
Amazon Verified review Amazon
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Unfortunately, due to several restrictions, we are unable to ship to the following countries:

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