Summary
To summarize this chapter, we first learned how to create an empty project. Then, we learned about the folder structure and how to organize files in the project directory. After that, we looked at template-based projects. We also learned how to set breakpoints in code so that we can watch variable values and debug entire objects while the game is running, which would help us find and eradicate bugs in our code.
Thereafter, we saw how Game Mode, Player Pawn, and Player Controller are relevant classes used in Unreal Engine for setting up game flows (the execution order of code), as well as how they are set up inside a project.
Finally, we transitioned toward animation basics and worked with State Machines, Blend Spaces 1D, and Animation Blueprints to make our character animate (walk/run and jump) within the game according to the keyboard input.
Throughout this chapter, we became more familiar with the powerful tools in Unreal Engine that are essential to game development...