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C++ Game Development Cookbook

You're reading from   C++ Game Development Cookbook

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785882722
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Druhin Mukherjee Druhin Mukherjee
Author Profile Icon Druhin Mukherjee
Druhin Mukherjee
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Toc

Table of Contents (20) Chapters Close

C++ Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Game Development Basics FREE CHAPTER 2. Object-Oriented Approach and Design in Games 3. Data Structures in Game Development 4. Algorithms for Game Development 5. Event-Driven Programming – Making Your First 2D Game 6. Design Patterns for Game Development 7. Organizing and Backing Up 8. AI in Game Development 9. Physics in Game Development 10. Multithreading in Game Development 11. Networking in Game Development 12. Audio in Game Development 13. Tips and Tricks Index

Using files for input and output


Files are really useful for saving data locally, so we can retrieve it the next time the program is run or analyze the data after the program exits. For all data structures that we create in code and populate with values, the values will get lost after the application quits unless we save them locally or to the server/cloud. Files serve the purpose of containing the saved data. We can create text files, binary files, or even a file with our own encryption. Files are very handy when we want to log errors or generate a crash report.

Getting ready

For this recipe, you will need a Windows machine with a working copy of Visual Studio.

How to do it…

In this recipe, we will find out how to use file handling operations in C++ to write or read from a text file. We can even use C++ operations to create binary files.

  1. Open Visual Studio.

  2. Create a new C++ project.

  3. Select Win32 Console Application.

  4. Add source files called Source.cpp, File.h, and File.cpp.

  5. Add the following lines...

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