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C++ Game Development Cookbook

You're reading from   C++ Game Development Cookbook

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785882722
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Druhin Mukherjee Druhin Mukherjee
Author Profile Icon Druhin Mukherjee
Druhin Mukherjee
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Toc

Table of Contents (20) Chapters Close

C++ Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Game Development Basics FREE CHAPTER 2. Object-Oriented Approach and Design in Games 3. Data Structures in Game Development 4. Algorithms for Game Development 5. Event-Driven Programming – Making Your First 2D Game 6. Design Patterns for Game Development 7. Organizing and Backing Up 8. AI in Game Development 9. Physics in Game Development 10. Multithreading in Game Development 11. Networking in Game Development 12. Audio in Game Development 13. Tips and Tricks Index

Understanding the different layers


From a technical point of view, the entire networking model is divided into multiple layers. This model is also referred to as the OSI (Open Systems Interconnection) model. Each layer has a special significance and must be understood properly to be able to interact with other layers of the topology.

Getting ready

To work through this recipe, you will need a machine running Windows.

How to do it…

In this recipe, we will see how easy it is to understand the different layers of the networking topology. Look at the following diagram:

How it works…

To understand the OSI model, we have to look at the model from the bottom of the stack to the top. The layers of the OSI model are:

  • Physical layer: This establishes the actual physical connection to the network. This is defined by whether we are using copper wire or fiber optics. It defines the network topology that is used, ring or bus, and so on. It also defines the transmission mode: whether it is simplex, half duplex...

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