Introduction
In the modern era of video gaming, networking plays a huge role in the overall playability of a game. A single player game offers an average of about 15-20 hours of gameplay. However, with the multiplayer (networked) feature, the gameplay time increases exponentially, as now the users have to play against other human opponents and improve their tactics. Whether it is a PC game, console or mobile, having multiplayer capabilities has become a common feature these days. From a freemium model for games, where the monetization and revenue model is based around in-app purchases and ads, it is necessary for the game to have thousands or millions or active users per day. That is the only way the game will make money. When we speak about multiplayer, we should not fool ourselves by thinking that this is restricted to PvP (player versus player) in real time. It can also be asynchronous multiplayer, where the player competes with the data from an active player's deck but not with the player...