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C++ Game Development Cookbook

You're reading from   C++ Game Development Cookbook

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785882722
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Druhin Mukherjee Druhin Mukherjee
Author Profile Icon Druhin Mukherjee
Druhin Mukherjee
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Toc

Table of Contents (20) Chapters Close

C++ Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Game Development Basics FREE CHAPTER 2. Object-Oriented Approach and Design in Games 3. Data Structures in Game Development 4. Algorithms for Game Development 5. Event-Driven Programming – Making Your First 2D Game 6. Design Patterns for Game Development 7. Organizing and Backing Up 8. AI in Game Development 9. Physics in Game Development 10. Multithreading in Game Development 11. Networking in Game Development 12. Audio in Game Development 13. Tips and Tricks Index

Introduction


In the modern era of video gaming, networking plays a huge role in the overall playability of a game. A single player game offers an average of about 15-20 hours of gameplay. However, with the multiplayer (networked) feature, the gameplay time increases exponentially, as now the users have to play against other human opponents and improve their tactics. Whether it is a PC game, console or mobile, having multiplayer capabilities has become a common feature these days. From a freemium model for games, where the monetization and revenue model is based around in-app purchases and ads, it is necessary for the game to have thousands or millions or active users per day. That is the only way the game will make money. When we speak about multiplayer, we should not fool ourselves by thinking that this is restricted to PvP (player versus player) in real time. It can also be asynchronous multiplayer, where the player competes with the data from an active player's deck but not with the player...

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