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Building a Game with Unity and Blender

You're reading from   Building a Game with Unity and Blender Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785282140
Length 250 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (16) Chapters Close

Building a Game with Unity and Blender
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Creating Your Game Concept FREE CHAPTER 2. Creating Characters 3. Animating Your Characters 4. Creating the Environment 5. Integrating Your Assets into the Game 6. Developing the Game Structure 7. Creating Levels and Game Progression 8. Post-Production and Visual FX 9. Deploying the Game Index

The 12 basic principles of animation


Animation is not something that can be mastered in a day or two. It takes tons of practice to become a good animator. However, if you learn the correct way to work on animations, such as by following a set of rules or principles, it will help you to achieve better results in a short amount of time.

The following are the 12 basic animation principles introduced by traditional hand-drawn animators from Disney back in the 1980's, which is now regarded as the Bible of animation by animators around the world.

  1. Squash and stretch: Squash and stretch is a great way to exaggerate animations and add more appeals to the movement. It can be applied to everything, from a non-living object to a humanoid character. The best example of this is to look at a bouncing ball. As the ball starts to fall, it will stretch out just before impact, and as the ball impacts the ground, it squashes. Then, the ball stretches again as it takes off.

  2. Anticipation: Anticipation is used...

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