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Building a Game with Unity and Blender

You're reading from   Building a Game with Unity and Blender Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785282140
Length 250 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (16) Chapters Close

Building a Game with Unity and Blender
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Creating Your Game Concept FREE CHAPTER 2. Creating Characters 3. Animating Your Characters 4. Creating the Environment 5. Integrating Your Assets into the Game 6. Developing the Game Structure 7. Creating Levels and Game Progression 8. Post-Production and Visual FX 9. Deploying the Game Index

Animating characters


Before we start animating our game characters, we need to set an important setting. Go to the Render tab in the Properties panel and find the Frame Rate option. Change the frame rate to 60 fps because that's what video games are running at. If you chose another option instead, your animation will seem like it is being played at a very slow speed in the game engine. So, make sure that this option is set before you start animating your character because prevention is better than cure.

Game animation has adopted a technique from traditional animation named key-framing. Key-framing is the process of assigning a posture or specific parameter (such as position, rotation, and scale) to a character or object at a specific point in time. Each of these key-frames is then processed by the computer to generate the in-between frames through a process named interpolation. This eliminates the need to animate every single frame, which is a very tedious job.

There are several ways you...

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