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Blender Quick Start Guide

You're reading from   Blender Quick Start Guide 3D Modeling, Animation, and Render with Eevee in Blender 2.8

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781789619478
Length 194 pages
Edition 1st Edition
Languages
Tools
Concepts
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Author (1):
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 Brito Brito
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Brito
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Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
1. Using Blender 2.8 UI, Shading and Navigator Widget FREE CHAPTER 2. 3D Modeling and Real-Time Rendering in Eevee 3. The New 3D Cursor and Modeling Options 4. Using Real-Time Materials in Eevee 5. Real-Time Textures for Eevee 6. Lights and Real-Time Rendering with Blender Eevee 7. Animate Everything in Blender 2.8! 8. Editing Animations in Blender 2.8 1. Other Books You May Enjoy Index

Rendering with Blender Eevee


How can we improve the lighting for any scene in Blender? A powerful yet simple way to achieve much better results for lighting is to use an environment texture. This is a texture that you will place in the background of your scene that will contribute to the lighting of your scene, and also provide something to be reflected off of glossy surfaces.

The place to add such textures in Blender is the World tab in your properties window. There you will find a field called Surface, as shown here:

Note

If you can't see all surface options, it is probably because you must also turn on the Use Nodes button.

To get a texture to work as an environment map, you will need a particular type of image, called high dynamic range (HDR). An HDR image is something like a 360° photo that will surround your scene from all sides, and can also contribute to the lighting of your project.

Using an HDR texture as background

Unlike regular textures that you must assign to materials in Blender...

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