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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
Languages
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (21) Chapters Close

Title Page
Dedication
Packt Upsell
Contributors
Preface
1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 1. Other Books You May Enjoy Index

Summary


In this chapter, we spent considerable time making our game environment more robust. We imported and used several assets. We added trees and other objects to our scene. We created 3D objects using Unity's native modeling tools and imported assets from the Unity Asset Store, as well as from the publisher's companion site. Specifically, we added our game's Cherry Trees, and prepared areas for Cucumber Patches. 

In Chapter 7Implementing Our Player Character, we will incorporate our game's player character, the Cucumber Man. We will import the character, review the controls, examine the animations, and make the necessary configuration changes to fully use our character in the game. By the end of the chapter, you will be able to start testing the game.

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