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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Table of Contents (20) Chapters Close

Title Page
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Instance and Devices 2. Image Presentation FREE CHAPTER 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Synchronizing two command buffers


We know how to prepare work and submit it to queues. We also know how to create semaphores. In this sample recipe, we will see how to use semaphores to synchronize two command buffers. More specifically, we will learn how to postpone the processing of a command buffer until the processing of another command buffer is finished.

Getting ready

In this recipe we will use the WaitSemaphoreInfo structure introduced in the Submitting command buffers to a queue recipe. For reference, here is its definition:

struct WaitSemaphoreInfo { 
  VkSemaphore           Semaphore; 
  VkPipelineStageFlags  WaitingStage; 
};

How to do it...

  1. Take the handle of a queue to which the first batch of command buffers will be submitted. Store this handle in a variable of type VkQueue named first_queue.
  2. Create semaphores that should be signaled when the processing of the first batch of command buffers is finished (refer to Creating a semaphore recipe). Store the semaphores in a variable of...
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