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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (20) Chapters Close

Title Page
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Instance and Devices 2. Image Presentation FREE CHAPTER 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Ending a render pass


When all commands from all subpasses are already recorded, we need to end (stop or finish) a render pass.

How to do it...

  1. Take the handle of a command buffer and store it in a variable of type VkCommandBuffer named command_buffer. Make sure the command buffer is in a recording state and that the operation of beginning a render pass was already recorded in it.
  2. Call vkCmdEndRenderPass( command_buffer ) for which provide the command_buffer variable.

How it works...

To end a render pass, we need to call a single function:

vkCmdEndRenderPass( command_buffer );

Recording this function in a command buffer performs multiple operations. Execution and memory dependencies are introduced (like the ones in memory barriers) and image layout transitions are performed--images are transitioned from layouts specified for the last subpass to the value of a final layout (refer to the Specifying attachment descriptions recipe). Also multisample resolving is performed on color attachments for which...

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