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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (19) Chapters Close

Learning Cocos2d-x Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started FREE CHAPTER 2. Displaying the Hero and Controls 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

A look at the Windows Phone Store


You can go to the Windows Phone Store by visiting http://www.windowsphone.com/en-in/store. Like any virtual store, the Windows Phone Store is where all the published apps are put up for sale. Shortly after we upload our game and it gets approved, you can come and check it out right here. You can obviously browse through the store and download free apps. To download apps on to your device, you will have to register using your Windows password and give some basic details so that the store can locate your phone and download the app/game to your device.

In the Apps+Games tab, there are four tabs that you can navigate through: Spotlight, Apps, Games, and Purchase History. They are explained as follows:

  • Spotlight: In Spotlight, you will find the latest and best games that are highlighted. There are five categories: Topfree, New+Rising, Top Paid, Best Rated, and Collections. On the right-hand side of the heading for each of the categories, you can click on the button...

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