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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (19) Chapters Close

Learning Cocos2d-x Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started FREE CHAPTER 2. Displaying the Hero and Controls 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Movement with the accelerometer


Just as we enabled touch and then created the function to handle the touches, we will enable the accelerometer and add a function that will get the accelerometer's information and pass it on to this layer.

So, we add the following code to enable the accelerometer:

this->setTouchEnabled(true);

this->setAccelerometerEnabled(true);    

Next, we need to add the following function in the HelloWorldScene.h file:

virtual void didAccelerate(CCAcceleration* pAccelerationValue);

Then, we add the following code snippet in the HelloWorldScene.cpp file, right under the CCTouchesEnded() function:

void HelloWorld::didAccelerate(CCAcceleration* pAccelerationValue) 
{

}

Let's now add some code in this function to get data from the accelerometer. We add the following code to the previous function:

distFraction = visibleSize.height*  pAccelrometer->x;

Create a global variable named distFraction of the float type in HelloWorldScene.h.

pAccelrometer->x is the value of acceleration...

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