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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (19) Chapters Close

Learning Cocos2d-x Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started FREE CHAPTER 2. Displaying the Hero and Controls 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Summary


This chapter took a very brief look at animations and how to create an animated character in the game using the two of the most popular animation techniques used in games. We also looked at FSM and at how we can create a simple state machine between two states and make the animation change according to the state of the player at that moment.

For more on animation, you can refer to books such as Animator's Survival Kit, Richard E. Williams, Faber and Cartoon Animation, Preston Blair, Walter Foster Publishing. These two books are being referred to by animators all around the world, as they have created and perfected the art of cartoon animation.

In the next chapter, we will look at how to make the game even more eye popping by looking at different ways of creating particle effects and adding them to the game.

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