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Kivy Cookbook

You're reading from   Kivy Cookbook Enhance your skills in developing multi-touch applications with Kivy

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781783987382
Length 246 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Hugo Solis Hugo Solis
Author Profile Icon Hugo Solis
Hugo Solis
 Solis Solis
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Solis
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Table of Contents (16) Chapters Close

Kivy Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Kivy and the Kv Language FREE CHAPTER 2. Input, Motion, and Touch 3. Events 4. Widgets 5. Graphics – Canvas and Instructions 6. Advanced Graphics – Shaders and Rendering 7. The API in Detail 8. Packaging our Apps for PC 9. Kivy for Mobile Devices Index

Recognizing touch shapes


There is a useful tool provided by Kivy that permits us to recognize the shape of the touch that is performed. In this recipe, we will go through the foundations of using it.

Getting ready

In this recipe, we will use the Kv language for the design of the widgets, so we assume that the reader is familiar with the Kv language. Also, this recipe will use the common button and label widgets for reference.

How to do it…

Follow these steps:

  1. First, in the KV file, define a button and an empty label:

    <MyW>:
        Button:
            id: button1
            pos: 0,0
            text: 'Hello'
    
        Label:
            id: label1
            pos: 50, 200
            text: ''
  2. In the class of the widget in the Python code, we need to override the method on_touch_move.

  3. Change the button position to the information in touch.pos.

  4. Change the text in the label when a rectangular shape is present:

    import kivy
    kivy.require('1.9.0') 
    
    from kivy.app import App
    from kivy.uix.widget import Widget
    from kivy.input.shape...
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