Chapter 6. Advanced Graphics – Shaders and Rendering
In this chapter, we will cover:
Using Carousel
Creating and using Atlas
Creating layouts
Editing shaders
Creating widgets
Creating your own shader
Rendering in a Framebuffer
Optimizing graphics
In this chapter, we will cover:
Using Carousel
Creating and using Atlas
Creating layouts
Editing shaders
Creating widgets
Creating your own shader
Rendering in a Framebuffer
Optimizing graphics