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GameMaker Cookbook

You're reading from   GameMaker Cookbook Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781784399849
Length 212 pages
Edition 1st Edition
Languages
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Author (1):
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 Gardiner Gardiner
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Gardiner
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Toc

Table of Contents (17) Chapters Close

GameMaker Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Game Plan – Creating Basic Gameplay FREE CHAPTER 2. It's Under Control – Exploring Various Control Schemes 3. Let's Move It – Advanced Movement and Layout 4. Let's Get Physical – Using GameMaker's Physics System 5. Now Hear This! – Music and Sound Effects 6. It's All GUI! - Creating Graphical User Interface and Menus 7. Saving the Day – Saving Game Data 8. Light 'em up! – Enhancing Your Game with Lighting Techniques 9. Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles 10. Hello, World – Creating New Dimensions of Play Through Networking Index

Introduction


Today's multiplayer experiences fall into two main categories: real-time online and asynchronous online play. Gone are the days of sitting on the couch with your friends as you beat each other up on screen. This statement isn't entirely accurate with games, such as Super Smash Bros, which proves the exception to the rule, but there is an obvious trend toward an online play. Many primarily single-player games are being augmented with multiplayer game modes, while many others, such as multiplayer online battle arena games, for example, League of Legends, are strictly online multiplayer games with no single-player campaigns. To give you some idea of where this trend is going, Riot Games (whose only developed games as of 2015 is League of Legends) generated $624 million USD in 2013 and was poised to break the $1 billion (with a "B") USD mark in 2014. This is solely from micro transactions, as the game is primarily free to play. Clearly, having online gameplay makes up for a lot...

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