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GameMaker Cookbook

You're reading from   GameMaker Cookbook Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781784399849
Length 212 pages
Edition 1st Edition
Languages
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Author (1):
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 Gardiner Gardiner
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Gardiner
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Toc

Table of Contents (17) Chapters Close

GameMaker Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Game Plan – Creating Basic Gameplay FREE CHAPTER 2. It's Under Control – Exploring Various Control Schemes 3. Let's Move It – Advanced Movement and Layout 4. Let's Get Physical – Using GameMaker's Physics System 5. Now Hear This! – Music and Sound Effects 6. It's All GUI! - Creating Graphical User Interface and Menus 7. Saving the Day – Saving Game Data 8. Light 'em up! – Enhancing Your Game with Lighting Techniques 9. Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles 10. Hello, World – Creating New Dimensions of Play Through Networking Index

Encrypting and decrypting save data


Everybody has secrets, right? Well, sometimes secrets can be helpful, especially when you want to prevent anyone playing your game from messing with save and setting files. If you're reading this, then you have a healthy interest in creating games and programming. If you're interested in programming, or even just figuring out how programs work, you have likely browse through a game or application's files and open one in Notepad. Was it all nonsensical, gibberish, and random characters? I bet it was. This is because the file was encrypted. Developers need to encrypt the code in a program's files to make it unreadable in order to prevent a user from altering the code in any way and thus changing how the program works. In terms of games, imagine if, instead of playing the game as intended, a player changed some save files manually in order to unlock every item and achievement you worked so hard to code. Where's the fun in that? Well, you're in luck because...

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