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GameMaker Cookbook

You're reading from   GameMaker Cookbook Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781784399849
Length 212 pages
Edition 1st Edition
Languages
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Author (1):
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 Gardiner Gardiner
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Gardiner
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Toc

Table of Contents (17) Chapters Close

GameMaker Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Game Plan – Creating Basic Gameplay FREE CHAPTER 2. It's Under Control – Exploring Various Control Schemes 3. Let's Move It – Advanced Movement and Layout 4. Let's Get Physical – Using GameMaker's Physics System 5. Now Hear This! – Music and Sound Effects 6. It's All GUI! - Creating Graphical User Interface and Menus 7. Saving the Day – Saving Game Data 8. Light 'em up! – Enhancing Your Game with Lighting Techniques 9. Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles 10. Hello, World – Creating New Dimensions of Play Through Networking Index

Setting up a controller


Have you ever asked a gamer about his or her favorite gaming setup? Everyone has their preferences, but most gamers are very particular about how they control a game. Some gamers prefer a keyboard and mouse but other gamers, including myself, are quite fond of gamepads. If you check the history of game controllers, you might be surprised to find many variations. You may also be surprised to find how vehemently some gamers will defend their choice of input device, though many will tell you that it all comes down to what's comfortable. Personally, I prefer Xbox 360 and Xbox One controllers. Luckily, these are both compatible with the PC, so we will facilitate the use of one (and other compatible gamepads) in the next recipe.

Getting ready

You'll need at least one controller that can connect to your PC. Big surprise. I will use a wireless Xbox 360 controller that connects to my PC via a dedicated wireless dongle (I love this word; it's just fun to say). Your PC and GameMaker...

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