Importing the Required Assets
Unreal Engine gives users the ability to import a wide range of file types for users to customize their projects. There are several import options that developers can tweak and play around with to match their required settings.
Some common file types that game developers often import are FBX for scenes, meshes, animations (exported from Maya and other similar software), movie files, images (mostly for the user interface), textures, sounds, data in CSV files, and fonts. These files may be obtained from the Epic Marketplace or any other means (such as the internet) and used within the project.
Assets can be imported by dragging and dropping them into the Content
folder, or by clicking the Import
button in the Content Browser
.
Now let's tackle an exercise where we'll learn how to import FBX files and see how this is done.
Exercise 2.03: Importing a Character FBX File
This exercise will focus on importing a 3D model from an FBX file...