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Cocos2d-x by example (update)

You're reading from   Cocos2d-x by example (update) Unleash your inner creativity with the popular Cocos2d-x framework and learn how to build great cross-platform 2D games with this Cocos2dx tutorial

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781785288852
Length 270 pages
Edition 1st Edition
Tools
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Author (1):
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Roger Engelbert Roger Engelbert
Author Profile Icon Roger Engelbert
Roger Engelbert
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Toc

Table of Contents (19) Chapters Close

Cocos2d-x by Example Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Installing Cocos2d-x FREE CHAPTER 2. You Plus C++ Plus Cocos2d-x 3. Your First Game – Air Hockey 4. Fun with Sprites – Sky Defense 5. On the Line – Rocket Through 6. Quick and Easy Sprite – Victorian Rush Hour 7. Adding the Looks – Victorian Rush Hour 8. Getting Physical – Box2D 9. On the Level – Eskimo 10. Introducing Lua! Vector Calculations with Cocos2d-x Pop Quiz Answers Index

Summary


Hopefully, non-C++ developers have now learned that there is nothing to be feared from the language, and hardcore C++ developers have not scoffed too much at the notion of a root class and its retains and autoreleases.

All the stuff that root classes have brought to languages such as Java and Objective-C will forever be a moot point. The creepy, underlying operations that go on behind your back with root objects cannot be shut down or controlled. They are not optional, and this forceful nature of root objects has bothered C++ developers ever since notions such as garbage collectors first surfaced.

Having said that, memory management of Ref objects is extremely helpful and I hope even the most distrustful developers will soon learn to be thankful for it.

Furthermore, Cocos2d-x is awesome. So let's create a game already!

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