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Unreal Engine 4.X By Example

You're reading from   Unreal Engine 4.X By Example An example-based practical guide to get you up and running with Unreal Engine 4.X

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785885532
Length 506 pages
Edition 1st Edition
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Author (1):
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 Carnall Carnall
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Carnall
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Table of Contents (17) Chapters Close

Unreal Engine 4.X By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Introduction to Unreal Engine 4 2. Blueprints and Barrels – Your First Game FREE CHAPTER 3. Advanced Blueprint, Animation, and Sound 4. Unreal Engine, C++, and You 5. Upgrade Activated – Making Bounty Dash with C++ 6. Power Ups for Your Character, Power Ups for the User 7. Boss Mode Activated – Unreal Robots 8. Advanced AI and Unreal Rendering 9. Creating a Networked Shooter 10. Goodbyes and Thank yous Index

Chapter 7. Boss Mode Activated – Unreal Robots

So far we have conquered the basics of UE. We have learnt how to navigate and utilize the engine's extensive editor set. We have used Blueprint to create a platforming mini-game complete with particle effects, sound, and hilarious ragdoll effects. We have thrown down with C++, making an endless runner purely implemented with our own custom C++ objects, while utilizing destructible meshes and the UE4 plugin system. Now it is time to step it up a notch and embark on our journey with Unreal's AI and Rendering systems. These systems personify the harmony between the UE4 editors and a user-created C++ backend. We will be leveraging the knowledge gained in previous chapters to fully utilize this very powerful system so we may create our third game project, Boss Mode!

During this chapter we are going to be establishing the core functionality and creating the base objects for Boss Mode. We will be creating an AI-controlled character that will represent...

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