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Unreal Engine 4.X By Example

You're reading from   Unreal Engine 4.X By Example An example-based practical guide to get you up and running with Unreal Engine 4.X

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785885532
Length 506 pages
Edition 1st Edition
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Author (1):
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 Carnall Carnall
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Carnall
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Table of Contents (17) Chapters Close

Unreal Engine 4.X By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Introduction to Unreal Engine 4 FREE CHAPTER 2. Blueprints and Barrels – Your First Game 3. Advanced Blueprint, Animation, and Sound 4. Unreal Engine, C++, and You 5. Upgrade Activated – Making Bounty Dash with C++ 6. Power Ups for Your Character, Power Ups for the User 7. Boss Mode Activated – Unreal Robots 8. Advanced AI and Unreal Rendering 9. Creating a Networked Shooter 10. Goodbyes and Thank yous Index

Packaging a project


Now that we have finished writing the code for NS we need to be able to test its network capabilities by packaging the project. This will produce a binary and asset package. Together these form the game files that will be installed or downloaded on a user's PC.

Build Targets

UE4's packaging system supports a wide range of development platforms. We are able to build to Android, IOS, Windows, Linux, HTML5 (web) and even PS4 or Xbox One. The latter two require development licenses, and are already installed on your PC. Preparing your project for the various build platforms is very easy and can be done via a simple dropdown. First we must describe some of the various options that will be used when packaging a project.

Build configuration

Build Configurations dictate the type of package that will be produced. Each type will control how many of the debug features available to UE4 developers are built into the packaged binary. This means we can include debugging and profiling features...

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