Packaging a project
Now that we have finished writing the code for NS we need to be able to test its network capabilities by packaging the project. This will produce a binary and asset package. Together these form the game files that will be installed or downloaded on a user's PC.
Build Targets
UE4's packaging system supports a wide range of development platforms. We are able to build to Android, IOS, Windows, Linux, HTML5 (web) and even PS4 or Xbox One. The latter two require development licenses, and are already installed on your PC. Preparing your project for the various build platforms is very easy and can be done via a simple dropdown. First we must describe some of the various options that will be used when packaging a project.
Build configuration
Build Configurations dictate the type of package that will be produced. Each type will control how many of the debug features available to UE4 developers are built into the packaged binary. This means we can include debugging and profiling features...