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Unity Multiplayer Games

You're reading from   Unity Multiplayer Games Take your gaming development skills into the online multiplayer arena by harnessing the power of Unity 4 or 3. This is not a dry tutorial ‚Äì it uses exciting examples and an enthusiastic approach to bring it all to life.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692328
Length 242 pages
Edition 1st Edition
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Author (1):
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 Stagner Stagner
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Stagner
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Toc

Table of Contents (14) Chapters Close

Unity Multiplayer Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Unity Networking – The Pong Game FREE CHAPTER 2. Photon Unity Networking – The Chat Client 3. Photon Server – Star Collector 4. Player.IO – Bot Wars 5. PubNub – The Global Chatbox 6. Entity Interpolation and Prediction 7. Server-side Hit Detection Index

Finding friends


Let's say your game features a friends list, and you want to know if a friend is online or offline, or perhaps even want to join your friend if they are playing in a room. Luckily Photon Cloud recently added easy support for this via the FindFriends feature, which allows you to query the online states of a given list of users, as well the rooms the users are currently in, if any. The following example will locate and display a list of friends as defined in the inspector (in a real use case, these would likely be fetched from a database or some other source):

using UnityEngine;
using System.Collections;

public class Example_FindFriends : MonoBehaviour
{
  public string[] Friends = new string[ 0 ];

  void OnJoinedLobby()
  {
    // Set our player name
    // Note that player names are not enforced to be unique. For the most part, this is used for screen names, but is also used for the FindFriends call
    // You can also change the name at any time
    PhotonNetwork.playerName...
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