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Unity Multiplayer Games

You're reading from   Unity Multiplayer Games Take your gaming development skills into the online multiplayer arena by harnessing the power of Unity 4 or 3. This is not a dry tutorial ‚Äì it uses exciting examples and an enthusiastic approach to bring it all to life.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692328
Length 242 pages
Edition 1st Edition
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Author (1):
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 Stagner Stagner
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Stagner
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Toc

Table of Contents (14) Chapters Close

Unity Multiplayer Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Unity Networking – The Pong Game FREE CHAPTER 2. Photon Unity Networking – The Chat Client 3. Photon Server – Star Collector 4. Player.IO – Bot Wars 5. PubNub – The Global Chatbox 6. Entity Interpolation and Prediction 7. Server-side Hit Detection Index

Building a star collector game


Our star collector game will be a semi-server-authoritative game. That is, players send move commands (which makes it possible to speedhack, teleport, and so on) but the server gets control over spawning players, stars, controlling star pickup, and other game logic.

Upon joining the server, players are spawned. Players will find stars they can collect. When all stars have been collected, the winner is announced in chat based on the player with the most stars, the stars are re-spawned, and the players reset.

Preparing the class library

Again, we're going to make a class library for our game server. This class library, as before, contains the Peer class and the Application class.

Note

You may find it easier, if you will work with Photon frequently, to create a project template in Visual Studio, so you already have a base to work from instead of recreating the project from scratch each time.

We'll also create a Game class just as we did with the Ack server.

using Photon...
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