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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Unity Game Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. 2D Twin-stick Shooter FREE CHAPTER 2. Creating GUIs 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Chapter 8. Finishing Touches

We've come a long way, and now we have a series of completed projects! But, taking the time to get these projects out into the world is just as important. Playing the game in the editor is nice and all, but actually getting the game as its own standalone thing has a special feel to it that you can't duplicate in the editor.

And once you get the game published, you can just give someone a .zip file with your game, but you spent quality time on your project and want to give it the respect that it deserves.

People notice the polish that you put into your game and the little things, such as an installer, can help to get players into the mood of your project early on and see your game as a professional title.

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