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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Unity Game Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. 2D Twin-stick Shooter FREE CHAPTER 2. Creating GUIs 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Creating an Options menu


Something that many games also need is an Options menu, so let's create it by performing the following steps:

  1. Go back into our PauseMenu script.

    The first thing we're going to want to do is add an additional variable, but we can't use a Boolean value (true/false) because we want an option of one of three constant things. We could create an integer and do something if the value is 0, something else if 1, and something else if it is 2. However, that wouldn't look very elegant and would require us to memorize the values we associate with a particular thing. To solve these issues, we will instead create an enumeration. Enumerations, often referred to as enums, are a distinct type that we create, that is, they are themselves a collection of constant values. Place the following two lines after you enter the class:

    enum Menu{None, Pause, Options};
    private Menu currentMenu;

    Notice how we are able to create a variable of the type Menu here; that's because we used the enum keyword...

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