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Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

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Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
Languages
Tools
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Toc

Table of Contents (16) Chapters Close

Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
1. Unity Fundamentals FREE CHAPTER 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game Test Your Knowledge Answers Index

Enemies


The next step is to create something for the player to shoot and destroy, which can also destroy us, namely, enemy characters. These take the form of roaming spaceships that will be spawned into the scene at regular intervals and will follow the player, drawing nearer and nearer. Essentially, each enemy represents a complex or combination of multiple behaviors working together and these should be implemented as separate scripts. Let's consider them in turn:

  • Health: Each enemy supports health functionality. They begin the scene with a specified amount of health and will be destroyed when that health falls below 0. We already have a Health script created to handle this behavior.

  • Movement: Each enemy will constantly be in motion, traveling in a straight line along a forward trajectory. That is, each enemy will continually travel forward in the direction it is looking.

  • Turning: Each enemy will rotate and turn toward the player even when the player moves. This ensures that the enemy always...

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