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Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

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Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
Languages
Tools
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Toc

Table of Contents (16) Chapters Close

Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
1. Unity Fundamentals FREE CHAPTER 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game Test Your Knowledge Answers Index

Summary


Excellent work! On reaching this point, you've completed the coin collection game, as well as your first game in Unity. On achieving this, you've seen a wide range of Unity features including level editing and design, prefabs, particle systems, meshes, components, script files, and build settings. That's a lot! Of course, there's a lot more to be said and explored for all these areas, but nevertheless, we've pulled them together to make a game. Next, we'll get stuck in with a different game altogether and, in doing this, we'll see a creative reuse of the same features as well as the introduction of completely new features. In short, we're going to move from the world of beginner-level Unity development to intermediate.

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