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The Complete Guide to DAZ Studio 4

You're reading from   The Complete Guide to DAZ Studio 4 Bring your 3D characters to life with DAZ Studio

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849694087
Length 348 pages
Edition 1st Edition
Languages
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Author (1):
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Table of Contents (20) Chapters Close

The Complete Guide to DAZ Studio 4
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Quick Start – Our First 3D Scene FREE CHAPTER 2. Customizing Studio 3. Posing Figures 4. Creating New Characters with Morphs 5. Rendering 6. Finding and Installing New Content 7. Navigating the Studio Environment 8. Building a Full Scene 9. Lighting 10. Hyper-realism – the Reality Plugin 11. Creating Content 12. Animation Installing DAZ Studio Index

Posing the lower part of the body


Once the torso is positioned correctly, it's time to tackle the toughest part of the task: the lower limbs.

Positioning the legs

To start with, we need to bend the thighs quite a bit. Let's start with the left thigh. We select it directly in the 3D Viewport, and then rotate it by acting on the Bend parameter. Next, we need to click on the Left Shin part and act on the Bend parameter as well. We repeat the operation for the right leg. At this point, it's best to not spend too much time trying to match the original pose perfectly; we just need to get an approximation of the pose. Let's check where we are at this point.

We are getting closer, but the surfboard is now in the wrong position. Let's click on it and use the Universal tool to move it under the figure's feet. Moving the camera around can help to verify that the position is correct.

Positioning the legs with Inverse Kinematics

The reason why we didn't spend too much time in positioning the legs is because...

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