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The Complete Guide to DAZ Studio 4

You're reading from   The Complete Guide to DAZ Studio 4 Bring your 3D characters to life with DAZ Studio

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849694087
Length 348 pages
Edition 1st Edition
Languages
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Author (1):
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 Ciccone Ciccone
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Toc

Table of Contents (20) Chapters Close

The Complete Guide to DAZ Studio 4
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Quick Start – Our First 3D Scene FREE CHAPTER 2. Customizing Studio 3. Posing Figures 4. Creating New Characters with Morphs 5. Rendering 6. Finding and Installing New Content 7. Navigating the Studio Environment 8. Building a Full Scene 9. Lighting 10. Hyper-realism – the Reality Plugin 11. Creating Content 12. Animation Installing DAZ Studio Index

Finishing touches


It's now time to focus on the small details that define a natural-looking pose. We are going to look at both posing and expression.

Arms and fingers

Looking at the arms of the base image we can see that the left one is pushed back quite a bit, as a way of creating counter balance. These are important clues that help in delivering a believable pose. To achieve that position, we need to select the body part called Left Collar and adjust the Front-Back parameter until the arm is in position. As it happened before, the limits applied to this joint are too low to express a realistic range, so we need to disable them before we can turn the left collar to the desired point.

The hands are bent slightly up and the left fingers are very straight. Those adjustments are all easy to do by using the Universal tool with its rotate widgets.

The final result should be something like this:

Removing the "gaze of death"

All the 3D figures that we add to a scene come with that dead stare that screams...

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