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Reinforcement Learning with TensorFlow

You're reading from   Reinforcement Learning with TensorFlow A beginner's guide to designing self-learning systems with TensorFlow and OpenAI Gym

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781788835725
Length 334 pages
Edition 1st Edition
Languages
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Author (1):
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 Dutta Dutta
Author Profile Icon Dutta
Dutta
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Toc

Table of Contents (21) Chapters Close

Title Page
Packt Upsell
Contributors
Preface
1. Deep Learning – Architectures and Frameworks FREE CHAPTER 2. Training Reinforcement Learning Agents Using OpenAI Gym 3. Markov Decision Process 4. Policy Gradients 5. Q-Learning and Deep Q-Networks 6. Asynchronous Methods 7. Robo Everything – Real Strategy Gaming 8. AlphaGo – Reinforcement Learning at Its Best 9. Reinforcement Learning in Autonomous Driving 10. Financial Portfolio Management 11. Reinforcement Learning in Robotics 12. Deep Reinforcement Learning in Ad Tech 13. Reinforcement Learning in Image Processing 14. Deep Reinforcement Learning in NLP 1. Further topics in Reinforcement Learning 2. Other Books You May Enjoy Index

The Monte Carlo tree search algorithm


The Monte Carlo Tree Search (MCTS) is a planning algorithm and a way of making optimal decisions in case of artificial narrow intelligence problems. MCTS works on a planning ahead kind of approach to solve the problem.

The MCTS algorithm gained importance after earlier algorithms such as minimax and game trees failed to show results with complex problems. So what makes the MCTS different and better than past decision making algorithms such as minimax?

Let's first discuss what minimax is.

Minimax and game trees

Minimax was the algorithm used by IBM Deep Blue to beat the world champion Gary Kasparov on February 10, 1996 in a chess game. This win was a very big milestone back then. Both minimax and game trees are directed graphs, where each node represents the game states, that is, position in the game as shown in the following diagram of a game of tic-tac-toe:

Game tree for tic-tac-toe. The top node represents the start position of the game. Following down...

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