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Procedural Content Generation for C++ Game Development

You're reading from   Procedural Content Generation for C++ Game Development Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781785886713
Length 304 pages
Edition 1st Edition
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Author (1):
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Dale Green Dale Green
Author Profile Icon Dale Green
Dale Green
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Table of Contents (19) Chapters Close

Procedural Content Generation for C++ Game Development
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Preface
1. An Introduction to Procedural Generation FREE CHAPTER 2. Project Setup and Breakdown 3. Using RNG with C++ Data Types 4. Procedurally Populating Game Environments 5. Creating Unique and Randomized Game Objects 6. Procedurally Generating Art 7. Procedurally Modifying Audio 8. Procedural Behavior and Mechanics 9. Procedural Dungeon Generation 10. Component-Based Architecture 11. Epilogue Index

Exercises


To help you test your knowledge of this chapter's content, here are a few exercises that you should work on. They are not imperative to the rest of the book, but working on them will help you assess your strengths and weakness on the material covered.

  1. Create a name for your game and change the text of the main window to reflect this change.

  2. Consider the following code:

    class A
    {
    public:
        int x;
    protected:
        int y;
    private:
        int z;
    };
    
    class B : protected A
    {
      
    };

    What is the visibility of x, y, and z in class B?

  3. Add more items to the level.

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