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Procedural Content Generation for C++ Game Development

You're reading from   Procedural Content Generation for C++ Game Development Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781785886713
Length 304 pages
Edition 1st Edition
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Author (1):
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Dale Green Dale Green
Author Profile Icon Dale Green
Dale Green
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Table of Contents (19) Chapters Close

Procedural Content Generation for C++ Game Development
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Preface
1. An Introduction to Procedural Generation FREE CHAPTER 2. Project Setup and Breakdown 3. Using RNG with C++ Data Types 4. Procedurally Populating Game Environments 5. Creating Unique and Randomized Game Objects 6. Procedurally Generating Art 7. Procedurally Modifying Audio 8. Procedural Behavior and Mechanics 9. Procedural Dungeon Generation 10. Component-Based Architecture 11. Epilogue Index

The benefits of procedural level design


The procedural generation of game levels and environments brings with it a myriad of benefits, not only for players but also for developers. It's always good to understand the positives and negatives of a technology before we use it. So, let's take a look at some of the biggest benefits that it brings to games before we implement it.

Replayability

The most obvious benefit of procedurally generated levels is their variety and the replayability that they bring to a game. With each run, the environment changes. This means that players cannot learn the locations of items, enemies, and this keeps the challenge alive and fresh, giving players reasons to play the game again and again.

A reduction in development time

Another benefit that is common in all implementations of procedural generation is the time that it saves in development. In our roguelike game, we're going to have an endless number of unique levels. If we were creating our levels manually this would...

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