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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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 Jackson Jackson
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Jackson
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Table of Contents (21) Chapters Close

Mastering Unity 2D Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Overview FREE CHAPTER 2. Character Building 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. The Battle Begins 11. Onward Wary Traveler 12. Deployment and Beyond Additional Resources Index

Chapter 12. Deployment and Beyond

Building a game is one thing, and showing it to your friends and family is another. However, eventually, you are going to want to ship and sell your game in one of the most challenging markets, games!

Your title has to shine—it has to enable features that other titles don't have to stand out and be noticed.

In this chapter, we will take a deep dive into what it takes to try and take advantage of native platform features and make them available to your game that is running in Unity3D. This could be for notifications support, active or live tiles, location capabilities, or even in-app purchasing (Unity doesn't support in-app purchases currently, and it only supports full purchase).

The following topics will be covered in this chapter:

  • Getting to Unity from a native platform

  • Giving Unity access to a native platform

  • Plugins and what they offer, including building your own

  • Building your asset projects (and making a fortune on the asset store)

  • Hints and tips for marketing...

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