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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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 Jackson Jackson
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Jackson
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Table of Contents (21) Chapters Close

Mastering Unity 2D Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Overview FREE CHAPTER 2. Character Building 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. The Battle Begins 11. Onward Wary Traveler 12. Deployment and Beyond Additional Resources Index

Introducing the Unity sprite system


Armed with the data we need for our player character in our game world, let us now turn to the visual side of things and get our first 2D visual elements into our game, starting with our hero.

Before the new 2D system was implemented in Unity 4.3, setting up a 2D-rendering system was a tortuous affair that required importing texture assets, creating a 2D-fixed camera system, implementing 2D lighting and a rendering pipeline, and either constraining a physics system to just two dimensions or building your own. It didn't stop there as there was a lot more to contend with, including an endless Z-order fighting to draw the textures correctly (which the new 2D-sorting layers resolve quite nicely). Most developers just ended up using one of the many 2D asset packages from the store to solve a lot of these issues, but it was still a huge challenge to get them right.

Now, with Unity's 2D pipeline, things are a lot simpler. I almost envy new developers who come to...

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