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Mastering the C++17 STL

You're reading from   Mastering the C++17 STL Make full use of the standard library components in C++17

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Product type Paperback
Published in Sep 2017
Publisher Packt
ISBN-13 9781787126824
Length 384 pages
Edition 1st Edition
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Arthur O'Dwyer Arthur O'Dwyer
Author Profile Icon Arthur O'Dwyer
Arthur O'Dwyer
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Table of Contents (19) Chapters Close

Title Page
Credits
About the Author
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Preface
1. Classical Polymorphism and Generic Programming FREE CHAPTER 2. Iterators and Ranges 3. The Iterator-Pair Algorithms 4. The Container Zoo 5. Vocabulary Types 6. Smart Pointers 7. Concurrency 8. Allocators 9. Iostreams 10. Regular Expressions 11. Random Numbers 12. Filesystem

An allocator is a handle to a memory resource


In reading this chapter, you'll have to keep in mind the difference between two fundamental concepts, which I am going to call memory resource and allocator. A memory resource (a name inspired by the standard's own terminology--you might find it more natural to call it "a heap") is a long-lived object that can dole out chunks of memory on request (usually by carving them out of a big block of memory that is owned by the memory resource itself). Memory resources have classically object-oriented semantics (see Chapter 1, Classical Polymorphism and Generic Programming): you create a memory resource once and never move or copy it, and equality for memory resources is generally defined by object identity. On the other hand, an allocator is a short-lived handle pointing to a memory resource. Allocators have pointer semantics: you can copy them, move them around, and generally mess with them as much as you want, and equality for allocators is generally...

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