Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Arrow up icon
GO TO TOP
Mastering Swift 3 - Linux

You're reading from   Mastering Swift 3 - Linux Learn to build fast and robust applications on the Linux platform with Swift

Arrow left icon
Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781786461414
Length 380 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Jon Hoffman Jon Hoffman
Author Profile Icon Jon Hoffman
Jon Hoffman
Arrow right icon
View More author details
Toc

Table of Contents (24) Chapters Close

Mastering Swift 3 - Linux
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Taking the First Steps with Swift FREE CHAPTER 2. Learning About Variables, Constants, Strings, and Operators 3. Using Swift Collections and the Tuple Type 4. Control Flow and Functions 5. Classes and Structures 6. Using Protocols and Protocol Extensions 7. Protocol-Oriented Design 8. Writing Safer Code with Error Handling 9. Custom Subscripting 10. Using Optional Types 11. Working with Generics 12. Working with Closures 13. Using C Libraries with Swift 14. Concurrency and Parallelism in Swift 15. Swifts Core Libraries 16. Swift on Single Board Computers 17. Swift Formatting and Style Guide 18. Adopting Design Patterns in Swift

Chapter 4. Control Flow and Functions

While I was learning BASIC programming on my Vic-20, every month I would read several of the early computer magazines such as Byte Magazine. I remember one particular review that I read; it was for a game called Zork. While Zork was not a game that was available for my Vic-20, the concept of the game fascinated me because I was really into Sci-Fi and fantasy. I remember thinking how cool it would be to write a game like that, so I decided to figure out how to do it. One of the biggest concepts that I had to grasp at that time was controlling the flow of the application depending on the user's actions.

In this chapter, we will cover the following topics:

  • What are conditional statements and how to use them

  • What are loops and how to use them

  • What are control transfer statements and how to use them

  • How to create and use functions in Swift

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime
Visually different images