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Mastering Swift 3 - Linux

You're reading from   Mastering Swift 3 - Linux Learn to build fast and robust applications on the Linux platform with Swift

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781786461414
Length 380 pages
Edition 1st Edition
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Author (1):
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Jon Hoffman Jon Hoffman
Author Profile Icon Jon Hoffman
Jon Hoffman
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Table of Contents (24) Chapters Close

Mastering Swift 3 - Linux
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Taking the First Steps with Swift FREE CHAPTER 2. Learning About Variables, Constants, Strings, and Operators 3. Using Swift Collections and the Tuple Type 4. Control Flow and Functions 5. Classes and Structures 6. Using Protocols and Protocol Extensions 7. Protocol-Oriented Design 8. Writing Safer Code with Error Handling 9. Custom Subscripting 10. Using Optional Types 11. Working with Generics 12. Working with Closures 13. Using C Libraries with Swift 14. Concurrency and Parallelism in Swift 15. Swifts Core Libraries 16. Swift on Single Board Computers 17. Swift Formatting and Style Guide 18. Adopting Design Patterns in Swift

Structural design patterns


Structural design patterns describe how types can be combined to form larger structures. These larger structures can generally be easier to work with and hide a lot of the complexity of the individual types. Most patterns in the structural pattern category involve connections between objects.

There are seven well-known patterns that are part of the structural design pattern type. They are as follows:

  • Adapter: This allows types with incompatible interfaces to work together

  • Bridge: This is used to separate the abstract elements of a type from the implementation so the two can vary

  • Composite: This allows us to treat a group of objects as a single object

  • Decorator: This lets us add or override behavior in an existing method of an object

  • Façade: This provides a simplified interface for a larger and more complex body of code

  • Flyweight: This allows us to reduce the resources needed to create and use a large number of similar objects

  • Proxy: This is a type acting as an interface...

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