Functions
Global functions can be registered with Lua Bridge as well. These functions don't need to have the same signature as lua_CFunction
; as Lua Bridge will generate the required glue code. Functions can be exposed with the addFunction
function. This function takes two arguments. The first one is the Lua-side name of the function, and the second is a pointer to the function. The following code demonstrates how to do this:
int bar() { return 2; } getGlobalNamespace(L) .beginNamespace("foo") .addFunction("bar", bar) .endNamespace()
It is also possible to register functions written against the Lua C API that match the signature of lua_CFunction
. You will most often do this if you need to port some legacy code over, in order to use Lua Bridge. Adding these functions works almost the same; the only difference is that the name of the function to add these types of functions is addCFunction
. The following code demonstrates how to do this:
int bar(lua_State* L) { lua_pushnumber...