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Learning iPhone Game Development with Cocos2D 3.0

You're reading from   Learning iPhone Game Development with Cocos2D 3.0 Harness the power of Cocos2D to create your own stunning and engaging games for iOS

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782160144
Length 434 pages
Edition 1st Edition
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Author (1):
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 Muzykov Muzykov
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Muzykov
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Toc

Table of Contents (19) Chapters Close

Learning iPhone Game Development with Cocos2D 3.0
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. All About Cocos2D FREE CHAPTER 2. Hello Cocos2D 3. Cocos2D – Under the Hood 4. Rendering Sprites 5. Starting the Action 6. Rendering Text 7. Animations and Particle Systems 8. Adding Sound Effects and Music 9. User Interface and Navigation 10. Physics 11. Working with Tile Maps Pop Quiz Answers Index

Chapter 9. User Interface and Navigation

Almost every game these days makes good use of different user interface elements such as buttons, sliders, and menus. And of course, most of the games consist of more than one game scene. In this chapter, we're going to review how Cocos2D can help us build a good user interface and navigate between scenes.

In this chapter, we are going to review the following topics:

  • Adding buttons, and handling events when a player taps them

  • Creating toggle buttons to represent on/off switches

  • Animating the user interface's appearance using Cocos2D actions

  • Creating more scenes and navigating between them using transitions

  • Using the scroll view to fit more contents in a single scene

  • Using the table view to represent table data

  • Using the text field to get the user text input

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