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Learning iPhone Game Development with Cocos2D 3.0

You're reading from   Learning iPhone Game Development with Cocos2D 3.0 Harness the power of Cocos2D to create your own stunning and engaging games for iOS

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782160144
Length 434 pages
Edition 1st Edition
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Author (1):
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 Muzykov Muzykov
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Muzykov
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Toc

Table of Contents (19) Chapters Close

Learning iPhone Game Development with Cocos2D 3.0
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. All About Cocos2D FREE CHAPTER 2. Hello Cocos2D 3. Cocos2D – Under the Hood 4. Rendering Sprites 5. Starting the Action 6. Rendering Text 7. Animations and Particle Systems 8. Adding Sound Effects and Music 9. User Interface and Navigation 10. Physics 11. Working with Tile Maps Pop Quiz Answers Index

Time for action – modifying the game to use spritesheets


Now that we've generated the spritesheet, let's modify our Cocohunt game to use it instead of the single sprites by performing the following steps:

  1. Let's remove the Birds and the Hunter groups with all their contents from the Resources group in Xcode.

    Tip

    You can either right-click on the group and select Delete or just select the group(s) and press the delete key on the keyboard.

  2. In the remove dialog, you can select Move to Trash, as we're not going to use those images anymore.

  3. After removing the images, let's add our spritesheet. Create a new group inside the Resources group and call it Spritesheets.

  4. Open the folder with the files that you've published from TexturePacker and add the following files to the Spritesheets group by dragging them into this group as usual. You'll need to add the following files:

    • Cocohunt.plist

    • Cocohunt.png

    • Cocohunt-hd.plist

    • Cocohunt-hd.png

      Tip

      If, for some reason, you don't have the files generated in TexturePacker...

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