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Learning iPhone Game Development with Cocos2D 3.0

You're reading from   Learning iPhone Game Development with Cocos2D 3.0 Harness the power of Cocos2D to create your own stunning and engaging games for iOS

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782160144
Length 434 pages
Edition 1st Edition
Languages
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Author (1):
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 Muzykov Muzykov
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Muzykov
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Toc

Table of Contents (19) Chapters Close

Learning iPhone Game Development with Cocos2D 3.0
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. All About Cocos2D FREE CHAPTER 2. Hello Cocos2D 3. Cocos2D – Under the Hood 4. Rendering Sprites 5. Starting the Action 6. Rendering Text 7. Animations and Particle Systems 8. Adding Sound Effects and Music 9. User Interface and Navigation 10. Physics 11. Working with Tile Maps Pop Quiz Answers Index

Reviewing Cocos2D distribution


Previous versions of Cocos2D were distributed only in the form of archive, which you needed to download, unpack, and run the install script from the console. Now, there is an installer and this is much more convenient, especially if you have never worked with a console.

However, although the installer is convenient, it makes it impossible to review the contents of Cocos2D distribution, which previously was automatically at your disposal when you unpacked the archive.

Of course, there is still a way to review it. You can download it on the same page where you downloaded the installer (http://www.cocos2d-iphone.org/download), but select Cocos2D zip archive 3.0.0 this time, or if you downloaded the book's supporting files, you can find it in the Chapter_02/cocos2d-iphone-v3.0-distribution folder.

Most of the items in the Cocos2D distribution are self-explanatory, but the following are a few items I should mention separately:

  • AUTHORS: This is a list of people who...

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