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Learning iPhone Game Development with Cocos2D 3.0

You're reading from   Learning iPhone Game Development with Cocos2D 3.0 Harness the power of Cocos2D to create your own stunning and engaging games for iOS

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782160144
Length 434 pages
Edition 1st Edition
Languages
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Author (1):
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 Muzykov Muzykov
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Muzykov
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Toc

Table of Contents (19) Chapters Close

Learning iPhone Game Development with Cocos2D 3.0
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. All About Cocos2D FREE CHAPTER 2. Hello Cocos2D 3. Cocos2D – Under the Hood 4. Rendering Sprites 5. Starting the Action 6. Rendering Text 7. Animations and Particle Systems 8. Adding Sound Effects and Music 9. User Interface and Navigation 10. Physics 11. Working with Tile Maps Pop Quiz Answers Index

Summary


Wow, we've done a lot in this chapter. We've learned how to use sprites and change their basic properties such as position, anchor point, and z-order. These properties are crucial to understand if we want to make video games.

We created our main game objects, the hunter and the bird, and added them to the scene. We made the bird move and even animated its flight in the end. Our game now uses spritesheets and we know how to track the performance using debug labels.

In fact, we've done a good portion of a real game. In the next chapter, we're going to learn how to add some action to our game, and we'll learn how to aim, shoot, and score points. We'll add more birds and will get really close to completing the first playable level of the game.

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