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Learning C# by Developing Games with Unity
Learning C# by Developing Games with Unity

Learning C# by Developing Games with Unity: Get to grips with coding in C# and build simple 3D games in Unity 2023 from the ground up , Seventh Edition

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Key benefits

  • Develop a strong foundation of programming concepts and the C# language
  • Become confident with Unity fundamentals and features in line with Unity 2023
  • Build a playable game prototype in Unity—a working first-person shooter game prototype

Description

It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer! Harrison Ferrone, in this seventh edition of the bestselling series will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity. This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter. Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.

Who is this book for?

If you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.

What you will learn

  • Understanding programming fundamentals by breaking them down into their basic parts
  • Comprehensive explanations with sample codes of object-oriented programming and how it applies to C#
  • Follow simple steps and examples to create and implement C# scripts in Unity
  • Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions
  • Grasp the basics of a game design document and then move on to blocking out your level geometry, adding lighting and a simple object animation
  • Create basic game mechanics such as player controllers and shooting projectiles using C#
  • Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts
  • Learn how to handle text, XML, and JSON data to save and load your game data

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Nov 29, 2022
Length: 466 pages
Edition : 7th
Language : English
ISBN-13 : 9781837637379
Vendor :
Unity Technologies
Languages :
Concepts :
Tools :

What do you get with eBook?

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Product Details

Publication date : Nov 29, 2022
Length: 466 pages
Edition : 7th
Language : English
ISBN-13 : 9781837637379
Vendor :
Unity Technologies
Languages :
Concepts :
Tools :

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Frequently bought together


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Total $ 139.97
C# 11 and .NET 7 – Modern Cross-Platform Development Fundamentals
$49.99
Hands-On Unity 2022 Game Development
$44.99
Learning C# by Developing Games with Unity
$44.99
Total $ 139.97 Stars icon
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Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.4
(47 Ratings)
5 star 74.5%
4 star 8.5%
3 star 8.5%
2 star 2.1%
1 star 6.4%
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Thomas Luik Feb 21, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Feefo Verified review Feefo
Tone Mar 13, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I use this book when I'm following video tutorials. It definitely helps. The book is easy to read and understand. The Print quality looks good and clear. I use a yellow highlighter and highlight parts that I feel are important. This is definitely a good book to have for beginners.
Amazon Verified review Amazon
Romny Arnold Dec 07, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book is geared for the beginner, and it does an excellent job teaching. I found that the real-world examples were great! Even though I am not a beginner I wound up learning a lot from the information he provides. This book is a great book to have in your arsenal!!
Amazon Verified review Amazon
Nicholas Lydon Nov 17, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I am currently teaching myself how to code C# as my very first language in the hopes of using the Unity game engine to create indie video games. As such, this book has been an absolute godsend of helpful information. Whether you're just trying to learn to code or strictly want to deepen your knowledge of Unity, I can't recommend this book enough!
Amazon Verified review Amazon
Yenny B. Apr 18, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book is an excellent resource for people trying to get into game development from absolute zero. The author puts extra emphasis on getting you started from the very basics and giving detailed information on how to set up the environment, something which most people overlook but can be specially scary for starters. You will have no trouble getting started with code as the author assumes nothing and takes you in every step of the process, even providing updated screenshots of every step.When it comes to C#, this book gives a good explanation of OOP concepts and more importantly, it distinguishes C# from the actual concept of OOP. The explanations are thorough and very good. He also gives you an explanation of how OOP is used inside Unity, which is useful to demystify the inner workings of it. Again, the author assumes nothing when it comes to C# and takes you from zero to hero, the concepts explained in the last parts of the book (Linq, Generics, Delegates, Serialization, etc...) will really empower you to get your hands dirty with C# and understand actual code used in actual games, provided you are willing to spend time writing code of your own. Keep in mind that there are a lot of programming concepts that you will have to keep learning on your own if you wanna become an actual expert, and it would take an entire encyclopedia to get there.I really like that the author gives an explanation of Serializing data since it helps the reader understand one of the most important concepts of a game and it is saving data. I mean it is good to know how to make games but most people never play the whole thing in one go so persisting data is essential to the whole process. Additionally, it explains what JSON and XML are, which is important since those are two very important standards when it comes to data handling.On the Unity side of things I think the examples are relevant to what the reader is trying to achieve, which is to make simple 3D games. This book is written for someone who wants to learn the coding side of game development and is not an all in one knowledge base, so keep that in mind. However, it is really useful for people who want to demystify the C# aspect of Unity, so if you're a designer trying to learn to code, a novice programmer, or just someone who wants to take a first step in Unity, this is an excellent resource for you!
Amazon Verified review Amazon
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