Chapter 9. Starting Your First Game
This is it! We have done some basic planning. Now let's begin the project and build your first game. In this chapter, we will cover the following topics:
Setting up a new Unity project
Backing up
Good practices to keep your project clean
Preparing the player prefab
Brief introduction to physics and the
Rigidbody
componentCollisions and triggers
Adding physics force on input
Update function versus FixedUpdate
First gameplay