Chapter 8. Let's Make a Game! – From Idea to Development
This chapter will show you how to turn an idea into a ready-to-code project and how to break down complex mechanics into small pieces.
In this chapter, we will cover the following topics:
Common mistakes made by early developers.
Breaking a complex idea into manageable parts.
Pen and paper are your friends. Break the game into features!
Where you should really start. Fancy game art later, prototype first.
The core game components (
GameManager
, thePlayer
,Physics
, and theUI
).Target platform, screen resolution, and screen ratio.