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Learn ARCore - Fundamentals of Google ARCore

You're reading from   Learn ARCore - Fundamentals of Google ARCore Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Length 274 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (17) Chapters Close

Title Page
Packt Upsell
Contributors
Preface
1. Getting Started FREE CHAPTER 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 1. Other Books You May Enjoy Index

Summary


Certainly, as you become more of an expert in AR, you realize how important lighting is to augmented reality. It's so important that Google developed ARCore with light estimation built in, which is why we spent this entire chapter on the subject. First, we learned about the rendering process in a bit more depth; then, we covered 3D lighting, an essential bit of knowledge that we will need in order to understand the added complexity of lighting in AR. This led us to look at the way ARCore estimates the light levels or global light in an area by taking a closer look at Unity Cg/HLSL shaders and, more specifically, surface shaders. Finally, we implemented a simple but effective hack to track and estimate light direct in a scene, which we left the reader with to improve on in their own time.

Estimating the actual lighting conditions of the environment will be a major hurdle for AR to overcome. However, with the incredible advances in AI and Machine Learning, we will likely see some better...

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