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Learn ARCore - Fundamentals of Google ARCore

You're reading from   Learn ARCore - Fundamentals of Google ARCore Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Length 274 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (17) Chapters Close

Title Page
Packt Upsell
Contributors
Preface
1. Getting Started FREE CHAPTER 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 1. Other Books You May Enjoy Index

Exercises


Complete the following exercises on your own

  1. Change the maxGlobal rate of decay. You decide whether to make it faster or slower.
  2.  Increase or decrease the maxGlobal rate of decay based on the user's amount of movement. Hint—recall how we tracked the user, and use that to determine how far they have gone or how fast. Use that information to set the rate of decay.
  3.  Write your own custom lighting surface shader. This one's difficult, but it's worth the effort.
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